A delivery race for 2 to 6 players

For the fastest deliveries in town, you can depend on the Witch Academy Courier Service!

As a junior witch, you are racing to complete your mail deliveries the fastest. You must fly to four town locations and deliver mail, then return to the Academy. The witch who completes their route and returns home first is the winner!

(for the original card game, see Slipstream Pocket)

2-6 players
45 minutes
Recommended age 12+


In Slipstream, each player controls a witch, and has nine transparent Flight tiles to move them around the board. The game board is a map of the town with the eight locations requiring deliveries. At the start of the game, draw two location cards; you must place your Flight tiles down in a pattern that moves your witch over your nominated locations. Each time you complete a delivery, draw another location card.

As you play your tiles, your movement options become restricted, until you pick up tiles from the tail of your slipstream. Plan your flight carefully!

If you can connect your witch’s slipstream to another slipstream in play, you can follow it for a speed boost and pick up your tiles, gaining a big movement advantage!

Can you complete all your deliveries the fastest?